Linux compatibility, synchronization and configuration guides for mobile (cellular) phones made by Apple Computer Inc. iPhone.
The general resource section at the bottom, contains links
to helpful Linux utilities (mostly available under GPL), community efforts, HOWTOs and FAQs.
Have you written a documentation yourself? Then please feel free to
submit a new entry.
The goal of the iphone-dev(http://code.google.com/p/iphone-dev/) project is to create a free, portable, high quality toolchain to enable development for the Apple iPhone and other embedded devices based on the ARM/Darwin platform.
The goals of the iPhone-Linux(http://code.google.com/p/iphone-linux/) project are to port the full 2.6.x Linux operating system to the Apple iPhone, to create a system whereby users can easily use Linux on their iPhone, and to facilitate interoperability between Linux and Darwin/ARM.
An optimized WEB Gui for accessing data of an Open-Xchange System(http://www.open-xchange.com/wiki/index.php?title=Open_Xchange_iPhone_Mobile_GUI) via mobile clients like Apple iPhone or Android.
iPhoneTools(http://www.xmailserver.org/iphone-tools.html) is a collection of simple tools to make development/hacking on the iPhone a little bit easier.
OPush(http://code.google.com/p/o-push/) is an implementation of the Exchange ActiveSync protocol supporting versions 2.5 and 12.1 of the protocol (Exchange 2003 and 2007). This protocol will allow complete synchronisation of the iPhone with OBM groupware servers. OPush stands for OBM Push.
The following guide allows you to wirelessly sync an iPhone with Amarok(http://blog.gobanquet.com/index.php/wireless-iphone-sync-with-amarok-in-10-minutes/) in Ubuntu 7.10, including: adding, editing and playing songs to the iPhone; creating and copying playlists to the iPhone; copy songs from iPhone to the Amarok library.
This document is a step buy step on howto install and configure SAMBA on your iPhone(http://signalblue.com/iphone/) . Following these step will allow you to connect to iphone from windows or mac as a network share. This connection direct to iphone via adhoc network. But if you want to route it behind a firewall will work fine as well.
"Web servers(http://rudd-o.com/en/linux-and-free-software/how-to-really-speed-up-plone-for-your-iphone-readers) (especially Plone, by default) work wonders in combination with an HTTP accelerator such as Varnish or Squid. But your iPhone readers are out of luck because of a grave bug on MobileSafari -- Plone sites are especially slow like molasses on the iPhone. Don't worry, here's a trick that will solve it."
Writing iPhone applications is easy. Well, if you are willing to wait until Apple provides the ability to run their SDK-based applications on actual hardware. Until then, you are forced to go through a quite long list of steps(http://www.saurik.com/id/5).
"The iPhone and iPod Touch haven taken the mobile market by storm. Apple's AppStore is full of interesting applications that take advantage of the two devices's capabilities. But what's in there for Linux users? Sadly, GTKPod and Amarok can not yet transfer files on an iPhone with the 2.x firmware upgrade, but there are other interesting ways your iPhone can interact with your Linux desktop and even servers(http://www.linux.com/feature/153135)."
""Great for beginners
-- even if you don't know object-oriented programming, you can learn from examples on the 'Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself." -- Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple's own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit -- now updated for Apple's iPhone 2.x software and iPhone 3G -- and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that: Display status bars, preference tables, and other standard elements of the iPhone user interface Play pre-recorded files or program-generated sounds Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars Read and respond to changes in orientation when the user turns the phone around."